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GECCO
2005
Springer
116views Optimization» more  GECCO 2005»
14 years 2 months ago
Terrain generation using genetic algorithms
We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
3DPVT
2004
IEEE
116views Visualization» more  3DPVT 2004»
14 years 8 days ago
Real-Time, Accurate Depth of Field using Anisotropic Diffusion and Programmable Graphics Cards
Computer graphics cameras lack the finite Depth of Field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the...
Marcelo Bertalmío, Pere Fort, Daniel S&aacu...
RT
2004
Springer
14 years 1 months ago
Real-time appearance preserving out-of-core rendering with shadows
Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging tas...
Michael Guthe, Pavel Borodin, Ákos Bal&aacu...
VRST
2003
ACM
14 years 1 months ago
Super wide viewer using catadioptrical optics
Many applications have used a Head-Mounted Display (HMD), such as in virtual and mixed realities, and tele-presence. The advantage of HMD systems is the ease of feeling a 3D world...
Hajime Nagahara, Yasushi Yagi, Masahiko Yachida
CVPR
2012
IEEE
11 years 11 months ago
Leveraging stereopsis for saliency analysis
Stereopsis provides an additional depth cue and plays an important role in the human vision system. This paper explores stereopsis for saliency analysis and presents two approache...
Yuzhen Niu, Yujie Geng, Xueqing Li, Feng Liu