We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
Computer graphics cameras lack the finite Depth of Field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the...
Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging tas...
Many applications have used a Head-Mounted Display (HMD), such as in virtual and mixed realities, and tele-presence. The advantage of HMD systems is the ease of feeling a 3D world...
Stereopsis provides an additional depth cue and plays an important role in the human vision system. This paper explores stereopsis for saliency analysis and presents two approache...