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SI3D
2003
ACM
14 years 2 months ago
Interruptible rendering
Interruptible rendering is a novel approach to the fidelity-versusperformance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error, caused by ...
Cliff Woolley, David P. Luebke, Benjamin Watson, A...
SIGGRAPH
2003
ACM
14 years 2 months ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
DIS
2003
Springer
14 years 1 months ago
Abduction and the Dualization Problem
Computing abductive explanations is an important problem, which has been studied extensively in Artificial Intelligence (AI) and related disciplines. While computing some abductiv...
Thomas Eiter, Kazuhisa Makino
EGH
2003
Springer
14 years 1 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
EMMCVPR
2003
Springer
14 years 1 months ago
Asymptotic Characterization of Log-Likelihood Maximization Based Algorithms and Applications
The asymptotic distribution of estimates that are based on a sub-optimal search for the maximum of the log-likelihood function is considered. In particular, estimation schemes that...
Doron Blatt, Alfred O. Hero
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