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ATAL
2003
Springer
14 years 3 months ago
Role allocation and reallocation in multiagent teams: towards a practical analysis
Despite the success of the BDI approach to agent teamwork, initial role allocation (i.e. deciding which agents to allocate to key roles in the team) and role reallocation upon fai...
Ranjit Nair, Milind Tambe, Stacy Marsella
CICLING
2003
Springer
14 years 3 months ago
Starting with Complex Primitives Pays Off
In setting up a formal system to specify a grammar formalism, the conventional (mathematical) wisdom is to start with primitives (basic primitive structures) as simple as possible...
Aravind K. Joshi
ECCV
2010
Springer
14 years 3 months ago
Fast Approximate Nearest Neighbor Methods for Non-Euclidean Manifolds with Applications to Human Activity Analysis in Videos
Approximate Nearest Neighbor (ANN) methods such as Locality Sensitive Hashing, Semantic Hashing, and Spectral Hashing, provide computationally ecient procedures for nding objects...
Rizwan Chaudhry, Yuri Ivanov
EGH
2003
Springer
14 years 3 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
CHI
2010
ACM
14 years 3 months ago
FrameWire: a tool for automatically extracting interaction logic from paper prototyping tests
Paper prototyping offers unique affordances for interface design. However, due to its spontaneous nature and the limitations of paper, it is difficult to distill and communicate a...
Yang Li, Xiang Cao, Katherine Everitt, Morgan Dixo...
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