In this paper we investigate the retrieval of semantic events that occur in broadcast sports footage. We do so by considering the spatio-temporal behaviour of an object in the foot...
With the more sophisticated abilities of teams within the simulation league high level online functions become more and more attractive. Last year we proposed an approach to recogn...
In this paper, we address the problem of automatically detecting and tracking a variable number of persons in complex
scenes using a monocular, potentially moving, uncalibrated ca...
Michael D. Breitenstein, Fabian Reichlin, Bastian ...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Under natural viewing conditions, human observers use shifts in gaze to allocate processing resources to subsets of the visual input. There are many computational models that try ...