This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
A new class of FPGA-based accelerators is presented for Cartesian Genetic Programming (CGP). The accelerators contain a genetic engine which is reused in all applications. Candidat...
In this paper we present a concurrent implementation of genetic algorithms designed for shared memory architectures intended to take advantage of multi-core processor platforms. O...
A new radii-based evolutionary algorithm (EA) designed for multimodal optimization problems is proposed. The approach can be placed within the genetic chromodynamics framework and ...
Catalin Stoean, Mike Preuss, Ruxandra Gorunescu, D...
— In this paper we present a new algorithm for the Layout Optimization Problem: this concerns the placement of circular, weighted objects inside a circular container, the two obj...