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» Geodesic Methods in Computer Vision and Graphics
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COMPGEOM
2003
ACM
14 years 3 months ago
Polygon decomposition based on the straight line skeleton
We propose a novel type of decomposition for polygonal shapes. It is thought that, for the task of object recognition, the human visual system uses a part-based representation. De...
Mirela Tanase, Remco C. Veltkamp
JUCS
2010
265views more  JUCS 2010»
13 years 8 months ago
3D Head Pose and Facial Expression Tracking using a Single Camera
: Algorithms for 3D head pose and facial expression tracking using a single camera (monocular image sequences) is presented in this paper. The proposed method is based on a combina...
Lucas D. Terissi, Juan Carlos Gomez
IWEC
2004
13 years 11 months ago
Development of Extemporaneous Performance by Synthetic Actors in the Rehearsal Process
Autonomous synthetic actors must invent variations of known material in order to perform given only a limited script, and to assist the director with development of the performance...
Tony A. Meyer, Chris H. Messom
VMV
2001
131views Visualization» more  VMV 2001»
13 years 11 months ago
Shape Model and Threshold Extraction via Shape Gradients
Shape information is utilized by numerous applications in computer vision, scientific visualization and computer graphics. This paper presents a novel algorithm for exploring and ...
Roger C. Tam, Alain Fournier
IUI
2006
ACM
14 years 3 months ago
Interactive learning of structural shape descriptions from automatically generated near-miss examples
Sketch interfaces provide more natural interaction than the traditional mouse and palette tool, but can be time consuming to build if they have to be built anew for each new domai...
Tracy Hammond, Randall Davis