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SIGGRAPH
2000
ACM
14 years 1 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
SHAPE
1999
Springer
14 years 1 months ago
Order Structure, Correspondence, and Shape Based Categories
Abstract. We propose a general method for finding pointwise correspondence between 2-D shapes based on the concept of order structure and using geometric hashing. The problem of ...
Stefan Carlsson
SIGGRAPH
1996
ACM
14 years 1 months ago
Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments
We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree t...
Jonathan Shade, Dani Lischinski, David Salesin, To...
CARS
2004
13 years 10 months ago
Colonic polyp characterization and detection based on both morphological and texture features
In this paper, a method is presented for detection of colonic polyps using both morphological and texture features of the colon wall from the abdominal computed tomography (CT) im...
Zigang Wang, Lihong Li 0002, Joseph Anderson, Dona...
CVIU
2006
105views more  CVIU 2006»
13 years 9 months ago
The representation and matching of categorical shape
We present a framework for categorical shape recognition. The coarse shape of an object is captured by a multiscale blob decomposition, representing the compact and elongated part...
Ali Shokoufandeh, Lars Bretzner, Diego Macrini, M....