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3DPVT
2002
IEEE
193views Visualization» more  3DPVT 2002»
14 years 19 days ago
Modeling shapes and textures from images: new frontiers
Increasingly, models of the world are directly built from images. The paper discusses a number of recent developments that try to push the enveloppe of what image-based modeling c...
Luc J. Van Gool, D. Vandemeulen, Gregor A. Kalbere...
CA
1999
IEEE
13 years 12 months ago
Virtual People: Capturing Human Models to Populate Virtual Worlds
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...
VISUALIZATION
1998
IEEE
13 years 12 months ago
A general method for preserving attribute values on simplified meshes
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A less studied problem is how to preserve on a simplified mesh the detail (e.g. co...
Paolo Cignoni, Claudio Montani, Roberto Scopigno, ...
GRAPHITE
2007
ACM
13 years 11 months ago
Appearance preserving octree-textures
Because of their geometric complexity, high resolution 3D models, either designed in high-end modeling packages or acquired with range scanning devices, cannot be directly used in...
Julien Lacoste, Tamy Boubekeur, Bruno Jobard, Chri...
CVPR
2010
IEEE
13 years 10 months ago
Ray Markov Random Fields for Image-Based 3D Modeling: Model and Efficient Inference
In this paper, we present an approach to multi-view image-based 3D reconstruction by statistically inversing the ray-tracing based image generation process. The proposed algorithm...
Shubao Liu, David Cooper