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VISUALIZATION
2002
IEEE
14 years 17 days ago
Geometric Surface Smoothing via Anisotropic Diffusion of Normals
This paper introduces a method for smoothing complex, noisy surfaces, while preserving (and enhancing) sharp, geometric features. It has two main advantages over previous approach...
Tolga Tasdizen, Ross T. Whitaker, Paul Burchard, S...
ICPR
2006
IEEE
14 years 8 months ago
A Charged Geometric Model for Active Contours
This paper presents a new deformable model based on charged particle dynamics and geometric contour propagation. It detects object boundaries with a charged active contour that pr...
Ronghua Yang, Majid Mirmehdi
IISWC
2006
IEEE
14 years 1 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
GECCO
2006
Springer
226views Optimization» more  GECCO 2006»
13 years 11 months ago
Segmentation of medical images using a genetic algorithm
Segmentation of medical images is challenging due to poor image contrast and artifacts that result in missing or diffuse organ/tissue boundaries. Consequently, this task involves ...
Payel Ghosh, Melanie Mitchell
CAIP
2003
Springer
166views Image Analysis» more  CAIP 2003»
14 years 27 days ago
Unsupervised Segmentation Incorporating Colour, Texture, and Motion
Abstract. In this paper we integrate colour, texture, and motion into a segmentation process. The segmentation consists of two steps, which both combine the given information: a pr...
Thomas Brox, Mikaël Rousson, Rachid Deriche, ...