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» Geometric Texturing Using Level Sets
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WACV
2012
IEEE
12 years 3 months ago
PTZ camera network calibration from moving people in sports broadcasts
In sports broadcasts, networks consisting of pan-tiltzoom (PTZ) cameras usually exhibit very wide baselines, making standard matching techniques for camera calibration very hard t...
Jens Puwein, Remo Ziegler, Luca Ballan, Marc Polle...
ICIP
2008
IEEE
14 years 9 months ago
Significant jet point for facial image representation and recognition
Gabor wavelet related feature extraction and classification is an important topic in image analysis and pattern recognition. Gabor features can be used either holistically or anal...
Sanqiang Zhao, Yongsheng Gao
SMI
2006
IEEE
14 years 1 months ago
Semi-Interactive Morphogenesis
This paper presents a method to simulate growth phenomena, and its application to the modeling of complex organic shapes (e.g., plants organs) and folded surfaces. Our main contri...
Jean Combaz, Fabrice Neyret
COMPGEOM
2003
ACM
14 years 26 days ago
Billboard clouds
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Xavier Décoret, Frédo Durand, Fran&c...
VMV
2001
196views Visualization» more  VMV 2001»
13 years 9 months ago
Efficient Free Form Light Field Rendering
We show a simple and efficient way for rendering arbitrary views from so-called free-form light fields, employing a convex free form camera surface and a set of arbitrarily orient...
Hartmut Schirmacher, Christian Vogelgsang, Hans-Pe...