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» Geometric Texturing Using Level Sets
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SCALESPACE
2007
Springer
15 years 8 months ago
Non-negative Sparse Modeling of Textures
This paper presents a statistical model for textures that uses a non-negative decomposition on a set of local atoms learned from an exemplar. This model is described by the varianc...
Gabriel Peyré
252
Voted
CVPR
2005
IEEE
2143views Computer Vision» more  CVPR 2005»
16 years 10 months ago
Level Set Evolution Without Re-initialization: A New Variational Formulation
"In this paper, we present a new variational formulation for geometric active contours that forces the level set function to be close to a signed distance function, and theref...
Chunming Li, Chenyang Xu, Changfeng Gui, and Marti...
VISUALIZATION
1991
IEEE
15 years 5 months ago
A Scientific Visualization Synthesizer
or vectors at every mesh point may lead to a very cluttered image. Continuous coloring or data mapping, on the other hand, provide a smooth representation of the data. The use of t...
Roger Crawfis, M. J. Allison
ICPR
2008
IEEE
16 years 3 months ago
Seamless image-based texture atlases using multi-band blending
In this paper, we propose a novel method for creating a high-quality texture atlas from a 3D model and a set of calibrated images. Our method focuses on avoiding visual artifacts ...
Cédric Allène, Jean-Philippe Pons, R...
121
Voted
ICCV
2001
IEEE
16 years 4 months ago
Viewpoint Invariant Texture Matching and Wide Baseline Stereo
We describe and demonstrate a texture region descriptor which is invariant to affine geometric and photometric transformations, and insensitive to the shape of the texture region....
Frederik Schaffalitzky, Andrew Zisserman