Sciweavers

241 search results - page 9 / 49
» Geometric Texturing Using Level Sets
Sort
View
SCALESPACE
2007
Springer
14 years 1 months ago
Non-negative Sparse Modeling of Textures
This paper presents a statistical model for textures that uses a non-negative decomposition on a set of local atoms learned from an exemplar. This model is described by the varianc...
Gabriel Peyré
CVPR
2005
IEEE
2143views Computer Vision» more  CVPR 2005»
15 years 4 months ago
Level Set Evolution Without Re-initialization: A New Variational Formulation
"In this paper, we present a new variational formulation for geometric active contours that forces the level set function to be close to a signed distance function, and theref...
Chunming Li, Chenyang Xu, Changfeng Gui, and Marti...
VISUALIZATION
1991
IEEE
13 years 11 months ago
A Scientific Visualization Synthesizer
or vectors at every mesh point may lead to a very cluttered image. Continuous coloring or data mapping, on the other hand, provide a smooth representation of the data. The use of t...
Roger Crawfis, M. J. Allison
ICPR
2008
IEEE
14 years 8 months ago
Seamless image-based texture atlases using multi-band blending
In this paper, we propose a novel method for creating a high-quality texture atlas from a 3D model and a set of calibrated images. Our method focuses on avoiding visual artifacts ...
Cédric Allène, Jean-Philippe Pons, R...
ICCV
2001
IEEE
14 years 9 months ago
Viewpoint Invariant Texture Matching and Wide Baseline Stereo
We describe and demonstrate a texture region descriptor which is invariant to affine geometric and photometric transformations, and insensitive to the shape of the texture region....
Frederik Schaffalitzky, Andrew Zisserman