We present a method for procedurally modeling general complex 3D shapes. Our approach is targeted towards applications in digital entertainment and gaming and can automatically ge...
Abstract— This paper proposes a novel multiscroll chaotic system, which is different from Chua’s circuit and all its variants in most aspects of the algebraic form, circuit des...
We propose an unsupervised “local learning” algorithm for learning a metric in the input space. Geometrically, for a given query point, the algorithm finds the minimum volume ...
We give the first complete subdivision algorithm for the intersection of two Bezier curves F, G, possibly with tangential intersections. Our approach to robust subdivision algori...
Abstract. We present a computational origami construction of Morley’s triangles and automated proof of correctness of the generalized Morley’s theorem in a streamlined process ...