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CG
2011
Springer
13 years 3 months ago
Robust and blind mesh watermarking based on volume moments
This paper presents a robust and blind watermarking algorithm for threedimensional (3D) meshes. The watermarking primitive is an intrinsic 3D shape descriptor: the analytic and co...
Kai Wang, Guillaume Lavoué, Florence Denis,...
SIGGRAPH
2000
ACM
14 years 1 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
ACCV
2010
Springer
13 years 3 months ago
Minimal Representations for Uncertainty and Estimation in Projective Spaces
Abstract. Estimation using homogeneous entities has to cope with obstacles such as singularities of covariance matrices and redundant parametrizations which do not allow an immedia...
Wolfgang Förstner
CG
2006
Springer
13 years 8 months ago
G-Strokes: A Concept for Simplifying Line Stylization
In most previous NPR line rendering systems, geometric properties have been directly used to extract and stylize certain edges. However, this approach is bound to a tight stylizat...
Tobias Isenberg, Angela Brennecke
SIGGRAPH
2010
ACM
14 years 1 months ago
High resolution passive facial performance capture
We introduce a purely passive facial capture approach that uses only an array of video cameras, but requires no template facial geometry, no special makeup or markers, and no acti...
Derek Bradley, Wolfgang Heidrich, Tiberiu Popa, Al...