This paper describes a novel from-region visibility algorithm, the unique properties of which allow conducting remote walkthroughs in very large virtual environments, without prepr...
Vladlen Koltun, Yiorgos Chrysanthou, Daniel Cohen-...
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
This paper presents a geometric measure that can be used to gauge the similarity of 2D shapes by comparing their skeletons. The measure is defined to be the rate of change of bou...
We explore techniques from visualization and computational geometry to make tactical information more intuitive to a military commander. To be successful, the commander must quick...
C. M. Hoffman, Y.-J. Kim, R. P. Winkler, J. D. Wal...