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SIGGRAPH
1999
ACM
14 years 29 days ago
Deep Compression for Streaming Texture Intensive Animations
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
Daniel Cohen-Or, Yair Mann, Shachar Fleishman
SGP
2007
13 years 11 months ago
Generalized surface flows for mesh processing
Geometric flows are ubiquitous in mesh processing. Curve and surface evolutions based on functional minimization have been used in the context of surface diffusion, denoising, sha...
Ilya Eckstein, Jean-Philippe Pons, Yiying Tong, C....
GRAPHICSINTERFACE
2009
13 years 6 months ago
Fast low-memory streaming MLS reconstruction of point-sampled surfaces
We present a simple and efficient method for reconstructing triangulated surfaces from massive oriented point sample datasets. The method combines streaming and parallelization, m...
Gianmauro Cuccuru, Enrico Gobbetti, Fabio Marton, ...
SIGGRAPH
1998
ACM
14 years 7 days ago
The Office of the Future: A Unified Approach to Image-based Modeling and Spatially Immersive Displays
We introduce ideas, proposed technologies, and initial results for an office of the future that is based on a unified application of computer vision and computer graphics in a sys...
Ramesh Raskar, Greg Welch, Matt Cutts, Adam Lake, ...
VISUALIZATION
1997
IEEE
14 years 25 days ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...