Sciweavers

549 search results - page 92 / 110
» Geometric computing in computer graphics using conformal geo...
Sort
View
SIGGRAPH
1999
ACM
14 years 28 days ago
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures
This paper presents a technique for adapting existing motion of a human-like character to have the desired features that are specified by a set of constraints. This problem can b...
Jehee Lee, Sung Yong Shin
SIGGRAPH
1996
ACM
14 years 23 days ago
Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach
We present a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs. Our modeling approach, which combines both geometry-base...
Paul E. Debevec, Camillo J. Taylor, Jitendra Malik
COMPGEOM
2006
ACM
14 years 2 months ago
Algorithms for two-box covering
We study the problem of covering a set of points or polyhedra in 3 with two axis-aligned boxes in order to minimize a function of the measures of the two boxes, such as the sum or...
Esther M. Arkin, Gill Barequet, Joseph S. B. Mitch...
EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
Exact and Robust (Self-)Intersections for Polygonal Meshes
We present a new technique to implement operators that modify the topology of polygonal meshes at intersections and self-intersections. Depending on the modification strategy, th...
Marcel Campen and Leif Kobbelt
EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
The Virtual Director: a Correlation-Based Online Viewing of Human Motion
Automatic camera control for scenes depicting human motion is an imperative topic in motion capture base animation, computer games, and other animation based fields. This challen...
Jackie Assa, Lior Wolf, Daniel Cohen-Or