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» Geometric reconstruction from point-normal data
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ICPR
2010
IEEE
13 years 7 months ago
Improved Mean Shift Algorithm with Heterogeneous Node Weights
The conventional mean shift algorithm has been known to be sensitive to selecting a bandwidth. We present a robust mean shift algorithm with heterogeneous node weights that come f...
Ji Won Yoon, Simon P. Wilson
CAD
2004
Springer
13 years 7 months ago
Local topological beautification of reverse engineered models
Boundary representation models reconstructed from 3D range data suffer from various inaccuracies caused by noise in the data and by numerical errors in the model building software...
C. H. Gao, Frank C. Langbein, A. David Marshall, R...
ICIP
2005
IEEE
14 years 9 months ago
Fusion of multiple viewpoint information towards 3D face robust orientation detection
This paper presents a novel approach to the problem of determining head pose estimation and face 3D orientation of several people in low resolution sequences from multiple calibra...
Cristian Canton-Ferrer, Josep R. Casas, Montse Par...
ICIP
1999
IEEE
14 years 9 months ago
3D Voxel Construction Based on Epipolar Geometry
In this paper, we propose an approach for construction of a projective 3D voxel space based on epipolar geometry obtained with weak calibration. This concept of voxel space define...
Makoto Kimura, Hideo Saito, Takeo Kanade
3DPVT
2004
IEEE
136views Visualization» more  3DPVT 2004»
13 years 11 months ago
A Unified Representation for Interactive 3D Modeling
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computationa...
Dragan Tubic, Patrick Hébert, Jean-Daniel D...