The conventional mean shift algorithm has been known to be sensitive to selecting a bandwidth. We present a robust mean shift algorithm with heterogeneous node weights that come f...
Boundary representation models reconstructed from 3D range data suffer from various inaccuracies caused by noise in the data and by numerical errors in the model building software...
C. H. Gao, Frank C. Langbein, A. David Marshall, R...
This paper presents a novel approach to the problem of determining head pose estimation and face 3D orientation of several people in low resolution sequences from multiple calibra...
Cristian Canton-Ferrer, Josep R. Casas, Montse Par...
In this paper, we propose an approach for construction of a projective 3D voxel space based on epipolar geometry obtained with weak calibration. This concept of voxel space define...
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computationa...