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EUROGRAPHICS
2010
Eurographics
14 years 3 months ago
Practical quad mesh simplification
n this paper we present an innovative approach to incremental quad mesh simplification, i.e. the task of producing a low complexity quad mesh starting from a high complexity one. T...
Marco Tarini, Nico Pietroni, Paolo Cignoni, Daniel...
ICRA
2008
IEEE
126views Robotics» more  ICRA 2008»
14 years 2 months ago
Towards detection of orthogonal planes in monocular images of indoor environments
— In this paper, we describe the components of a novel algorithm for the extraction of dominant orthogonal planar structures from monocular images taken in indoor environments. T...
Branislav Micusík, Horst Wildenauer, Markus...
COCOA
2007
Springer
14 years 1 months ago
Scaling, Renormalization, and Universality in Combinatorial Games: The Geometry of Chomp
: We develop a new approach to combinatorial games (e.g., chess, Go, checkers, Chomp, Nim) that unveils connections between such games and nonlinear phenomena commonly seen in natu...
Eric J. Friedman, Adam Scott Landsberg
ICCS
2007
Springer
14 years 1 months ago
Searching and Updating Metric Space Databases Using the Parallel EGNAT
Abstract. The Evolutionary Geometric Near-neighbor Access Tree (EGNAT) is a recently proposed data structure that is suitable for indexing large collections of complex objects. It ...
Mauricio Marín, Roberto Uribe, Ricardo J. B...
SIGGRAPH
2010
ACM
14 years 4 days ago
Apparent layer operations for the manipulation of deformable objects
We introduce layer operations for single-view 3D deformable object manipulation, in which the user can control the depth order of layered 3D objects resting on a flat ground with...
Takeo Igarashi, Jun Mitani