n this paper we present an innovative approach to incremental quad mesh simplification, i.e. the task of producing a low complexity quad mesh starting from a high complexity one. T...
Marco Tarini, Nico Pietroni, Paolo Cignoni, Daniel...
— In this paper, we describe the components of a novel algorithm for the extraction of dominant orthogonal planar structures from monocular images taken in indoor environments. T...
: We develop a new approach to combinatorial games (e.g., chess, Go, checkers, Chomp, Nim) that unveils connections between such games and nonlinear phenomena commonly seen in natu...
Abstract. The Evolutionary Geometric Near-neighbor Access Tree (EGNAT) is a recently proposed data structure that is suitable for indexing large collections of complex objects. It ...
We introduce layer operations for single-view 3D deformable object manipulation, in which the user can control the depth order of layered 3D objects resting on a flat ground with...