Recently, animations with deforming objects are frequently used in various Computer Graphics applications. Metamorphosis (or morphing) of three dimensional objects is one of techn...
We present practical algorithms for accelerating geometric queries on models made of NURBS surfaces using programmable Graphics Processing Units (GPUs). We provide a generalized f...
This paper is concerned with the problem of computing a discretecoefficient approximation to a digital filter. In contrast to earlier works that have approached this problem usi...
Subramanian Ramamoorthy, Lothar Wenzel, James Nagl...
The objective of this work is the automatic detection and grouping of imaged elements which repeat in a scene. We show that structures that repeat in the world (for example wall p...
This paper presents a global constraint that enforces rules written in a language based on arithmetic and first-order logic to hold among a set of objects. In a first step, the rul...