Sciweavers

64 search results - page 7 / 13
» Geometrically Consistent Mesh Modification
Sort
View
GMP
2000
IEEE
148views Solid Modeling» more  GMP 2000»
13 years 11 months ago
Polyhedral Surface Smoothing with Simultaneous Mesh Regularization
A computer graphics object reconstructed from real-world data often contains undesirable noise and small-scale oscillations. An important problem is how to remove the noise and os...
Yutaka Ohtake, Alexander G. Belyaev, Ilia A. Bogae...
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Multi-Scale Geometry Interpolation
Interpolating vertex positions among triangle meshes with identical vertex-edge graphs is a fundamental part of many geometric modelling systems. Linear vertex interpolation is ro...
Tim Winkler, J. Drieseberg, Marc Alexa, Kai Horman...
SIBGRAPI
2006
IEEE
14 years 1 months ago
Polygonization of volumetric reconstructions from silhouettes
In this work we propose a method for the polygonization of octree-based reconstructions by dual contouring. Dual contouring is an adaptive method for determining contiguous polygo...
Anselmo Antunes Montenegro, Luiz Velho, Paulo Ceza...
IMR
2004
Springer
14 years 21 days ago
Watertight Anisotropic Surface Meshing Using Quadrilateral Patches
This paper presents a simple technique for generating anisotropic surface triangulations using a generic unstructured quadrilateral decomposition of CAD entities that map to a log...
Robert Haimes, Michael J. Aftosmis
SIGGRAPH
1995
ACM
13 years 11 months ago
Versatile and efficient techniques for simulating cloth and other deformable objects
We are presenting techniques for simulating the motion and the deformation of cloth, fabrics or, more generally, deformable surfaces. Our main goal is to be able to simulate any k...
Pascal Volino, Martin Courchesne, Nadia Magnenat-T...