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SI3D
2003
ACM
14 years 2 months ago
Perceptually guided simplification of lit, textured meshes
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
VRST
2003
ACM
14 years 2 months ago
Time-critical collision detection using an average-case approach
We present a novel, generic framework and algorithm for hierarchical collision detection, which allows an application to balance speed and quality of the collision detection. We p...
Jan Klein, Gabriel Zachmann
IPPS
2000
IEEE
14 years 1 months ago
Run-Time Support for Adaptive Load Balancing
Abstract. Many parallel scienti c applications have dynamic and irregular computational structure. However, most such applications exhibit persistence of computational load and com...
Milind A. Bhandarkar, Robert Brunner, Laxmikant V....
SIGGRAPH
1993
ACM
14 years 1 months ago
Global visibility algorithms for illumination computations
The most expensive geometric operation in image synthesis is visibility determination. Classically this is solved with hidden surface removal algorithms that render only the parts...
Seth J. Teller, Pat Hanrahan
SIGGRAPH
1991
ACM
14 years 22 days ago
Visibility preprocessing for interactive walkthroughs
The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g....
Seth J. Teller, Carlo H. Séquin