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» Geometry Refinement of 3D Surfaces Using Kriging
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3DPVT
2002
IEEE
158views Visualization» more  3DPVT 2002»
14 years 18 days ago
Stochastic Mesh-Based Multiview Reconstruction
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
John Isidoro, Stan Sclaroff
VISUALIZATION
2002
IEEE
14 years 16 days ago
Fast Visualization of Plane-Like Structures in Voxel Data
We present a robust, noise-resistant criterion characterizing planelike skeletons in binary voxel objects. It is based on a distance map and the geodesic distance along the object...
Steffen Prohaska, Hans-Christian Hege
3DOR
2008
13 years 10 months ago
Part Analogies in Sets of Objects
Shape retrieval can benefit from analogies among similar shapes and parts of different objects. By partitioning an object to meaningful parts and finding analogous parts in other ...
Shy Shalom, Lior Shapira, Ariel Shamir, Daniel Coh...
CGF
2008
192views more  CGF 2008»
13 years 7 months ago
Non-Rigid Registration Under Isometric Deformations
We present a robust and efficient algorithm for the pairwise non-rigid registration of partially overlapping 3D surfaces. Our approach treats non-rigid registration as an optimiza...
Qi-Xing Huang, Bart Adams, Martin Wicke, Leonidas ...
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 8 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau