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ICIP
2000
IEEE
14 years 9 days ago
Open-Ended Texture Classification for Terrain Mapping
This paper introduces a new classification scheme called “open-ended texture classification.” The standard approach for texture classification is to use a closed n-class cl...
Rupert Paget, I. Dennis Longstaff
CGF
2010
139views more  CGF 2010»
13 years 2 months ago
Visualization of Large-Scale Urban Models through Multi-Level Relief Impostors
In this paper, we present an efficient approach for the interactive rendering of large-scale urban models, which can be integrated seamlessly with virtual globe applications. Our ...
Carlos Andújar, Pere Brunet, Antoni Chica, ...
ICIP
2005
IEEE
14 years 9 months ago
Time-evolving 3D model representation for scalable video coding
This paper presents an efficient and scalable coding scheme for transmitting a stream of 3D models extracted from a video of a static scene. As in classical model-based video codi...
Luce Morin, Patrick Gioia, Raphaèle Balter
3DPVT
2004
IEEE
175views Visualization» more  3DPVT 2004»
13 years 11 months ago
Scalable and Efficient Coding of 3D Model Extracted from a Video
This paper presents an efficient and scalable coding scheme for transmitting a stream of 3D models extracted from a video. As in classical model-based video coding, the geometry, ...
Raphaèle Balter, Patrick Gioia, Luce Morin,...
SMI
2007
IEEE
139views Image Analysis» more  SMI 2007»
14 years 2 months ago
Texture Atlas Generation for Inconsistent Meshes and Point Sets
In order to compute texture atlases with low stretch and hardly visible texture seams existing texture mapping tools pose high demands on the quality of surface representations li...
Patrick Degener, Reinhard Klein