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ICPP
2008
IEEE
14 years 5 months ago
XMT-GPU: A PRAM Architecture for Graphics Computation
The shading processors in graphics hardware are becoming increasingly general-purpose. We test, through simulation and benchmarking, the potential performance impact of replacing ...
Thomas M. DuBois, Bryant Lee, Yi Wang, Marc Olano,...
SASP
2008
IEEE
153views Hardware» more  SASP 2008»
14 years 5 months ago
TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing
Ray tracing is a technique used for generating highly realistic computer graphics images. In this paper, we explore the design of a simple but extremely parallel, multi-threaded, ...
Josef B. Spjut, Solomon Boulos, Daniel Kopta, Erik...
IROS
2007
IEEE
179views Robotics» more  IROS 2007»
14 years 5 months ago
Stereo-based 6D object localization for grasping with humanoid robot systems
Abstract— Robust vision-based grasping is still a hard problem for humanoid robot systems. When being restricted to using the camera system built-in into the robot’s head for o...
Pedram Azad, Tamim Asfour, Rüdiger Dillmann
EGH
2004
Springer
14 years 4 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
SIGGRAPH
2010
ACM
14 years 3 months ago
Interactive on-surface signal deformation
We present an interactive system for the artistic control of visual phenomena visible on surfaces. Our method allows the user to intuitively reposition shadows, caustics, and indi...
Tobias Ritschel, Thorsten Thormählen, Carsten Dac...