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CGF
1999
125views more  CGF 1999»
13 years 10 months ago
Partitioning and Handling Massive Models for Interactive Collision Detection
We describe an approach for interactive collision detection and proximity computations on massive models composed of millions of geometric primitives. We address issues related to...
Andy Wilson, Eric Larsen, Dinesh Manocha, Ming C. ...
TVCG
2008
324views more  TVCG 2008»
13 years 10 months ago
Curve-Skeleton Extraction Using Iterative Least Squares Optimization
A curve skeleton is a compact representation of 3D objects and has numerous applications. It can be used to describe an object's geometry and topology. In this paper, we intro...
Yu-Shuen Wang, Tong-Yee Lee
TMM
2010
224views Management» more  TMM 2010»
13 years 5 months ago
A 3-D Audio-Visual Corpus of Affective Communication
Communication between humans deeply relies on the capability of expressing and recognizing feelings. For this reason, research on human-machine interaction needs to focus on the re...
Gabriele Fanelli, Jürgen Gall, Harald Romsdor...
CGF
2011
13 years 2 months ago
Exploring Collections of Tagged Text for Literary Scholarship
Modern literary scholars must combine access to vast collections of text with the traditional close analysis of their field. In this paper, we discuss the design and development ...
M. Correll, M. Witmore, M. Gleicher
COMPGEOM
2011
ACM
13 years 2 months ago
Compressive sensing with local geometric features
We propose a framework for compressive sensing of images with local geometric features. Specifically, let x ∈ RN be an N-pixel image, where each pixel p has value xp. The image...
Rishi Gupta, Piotr Indyk, Eric Price, Yaron Rachli...