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TCSV
2008
152views more  TCSV 2008»
15 years 3 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
TMI
2008
91views more  TMI 2008»
15 years 3 months ago
System Calibration and Statistical Image Reconstruction for Ultra-High Resolution Stationary Pinhole SPECT
For multi-pinhole SPECT, iterative reconstruction algorithms are preferred over analytical methods, because of the often complex multi-pinhole geometries and the ability of iterat...
Frans van der Have, Brendan Vastenhouw, Marc Rentm...
TOG
2008
100views more  TOG 2008»
15 years 3 months ago
Interactive procedural street modeling
This paper addresses the problem of interactively modeling large street networks. We introduce a modeling framework that uses tensor fields to guide the generation of a street gra...
Guoning Chen, Gregory Esch, Peter Wonka, Pascal M&...
TVCG
2008
125views more  TVCG 2008»
15 years 3 months ago
Generic Remeshing of 3D Triangular Meshes with Metric-Dependent Discrete Voronoi Diagrams
In this paper, we propose a generic framework for 3D surface remeshing. Based on a metric-driven Discrete Voronoi Diagram construction, our output is an optimized 3D triangular mes...
Sébastien Valette, Jean-Marc Chassery, R&ea...
CG
2004
Springer
15 years 3 months ago
Compression of soft-body animation sequences
We describe a compression scheme for the geometry component of 3D animation sequences. This scheme is based on the principle component analysis (PCA) method, which represents the ...
Zachi Karni, Craig Gotsman