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TCSV
2008
152views more  TCSV 2008»
13 years 10 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
TMI
2008
91views more  TMI 2008»
13 years 10 months ago
System Calibration and Statistical Image Reconstruction for Ultra-High Resolution Stationary Pinhole SPECT
For multi-pinhole SPECT, iterative reconstruction algorithms are preferred over analytical methods, because of the often complex multi-pinhole geometries and the ability of iterat...
Frans van der Have, Brendan Vastenhouw, Marc Rentm...
TOG
2008
100views more  TOG 2008»
13 years 10 months ago
Interactive procedural street modeling
This paper addresses the problem of interactively modeling large street networks. We introduce a modeling framework that uses tensor fields to guide the generation of a street gra...
Guoning Chen, Gregory Esch, Peter Wonka, Pascal M&...
TVCG
2008
125views more  TVCG 2008»
13 years 10 months ago
Generic Remeshing of 3D Triangular Meshes with Metric-Dependent Discrete Voronoi Diagrams
In this paper, we propose a generic framework for 3D surface remeshing. Based on a metric-driven Discrete Voronoi Diagram construction, our output is an optimized 3D triangular mes...
Sébastien Valette, Jean-Marc Chassery, R&ea...
CG
2004
Springer
13 years 10 months ago
Compression of soft-body animation sequences
We describe a compression scheme for the geometry component of 3D animation sequences. This scheme is based on the principle component analysis (PCA) method, which represents the ...
Zachi Karni, Craig Gotsman