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CGF
2011
13 years 26 days ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
COMPGEOM
2011
ACM
13 years 25 days ago
Reeb graphs: approximation and persistence
Given a continuous function f : X → IR on a topological space X, its level set f−1 (a) changes continuously as the real value a changes. Consequently, the connected components...
Tamal K. Dey, Yusu Wang
CVPR
2007
IEEE
14 years 11 months ago
Optimizing Binary MRFs via Extended Roof Duality
Many computer vision applications rely on the efficient optimization of challenging, so-called non-submodular, binary pairwise MRFs. A promising graph cut based approach for optim...
Carsten Rother, Vladimir Kolmogorov, Victor S. Lem...
SIGGRAPH
2010
ACM
14 years 1 months ago
Camera-less Smart Laser Projector
We introduce here our latest ‘smart laser projector’ prototype, i.e, a modified laser-based projector capable of augmenting all kind of surfaces while simultaneously using th...
Álvaro Cassinelli, Alexis Zerroug, Yoshihir...
CGF
2010
199views more  CGF 2010»
13 years 8 months ago
Time-of-Flight Cameras in Computer Graphics
A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture re...
Andreas Kolb, Erhardt Barth, Reinhard Koch, Rasmus...