In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
Given a continuous function f : X → IR on a topological space X, its level set f−1 (a) changes continuously as the real value a changes. Consequently, the connected components...
Many computer vision applications rely on the efficient optimization of challenging, so-called non-submodular, binary pairwise MRFs. A promising graph cut based approach for optim...
Carsten Rother, Vladimir Kolmogorov, Victor S. Lem...
We introduce here our latest ‘smart laser projector’ prototype, i.e, a modified laser-based projector capable of augmenting all kind of surfaces while simultaneously using th...
A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture re...
Andreas Kolb, Erhardt Barth, Reinhard Koch, Rasmus...