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VRCAI
2004
ACM
14 years 2 months ago
Simple and rapid collision detection using multiple viewing volumes
Collision detection is required by most virtual reality (VR) applications, and in recent years, collision detection algorithms utilizing graphics hardware capabilities have been a...
Zhaowei Fan, Huagen Wan, Shuming Gao
VRML
2004
ACM
14 years 2 months ago
The unreal editor as a Web 3D authoring environment
Epic Games provides a free game level editor with titles based on its Unreal engine. The editor provides a rich set of authoring tools that can be used to create fully interactive...
David Arendash
VRST
2004
ACM
14 years 2 months ago
Modeling and rendering of walkthrough environments with panoramic images
An important, potential application of image-based techniques is to create photo-realistic image-based environments for interactive walkthrough. However, existing image-based stud...
Angus M. K. Siu, Ada S. K. Wan, Rynson W. H. Lau
ADC
2004
Springer
156views Database» more  ADC 2004»
14 years 2 months ago
Multiresolution Amalgamation: Dynamic Spatial Data Cube Generation
Aggregating spatial objects is a necessary step in generating spatial data cubes to support roll-up/drill-down operations. Current approaches face performance bottleneck issues wh...
Sham Prasher, Xiaofang Zhou
AMDO
2004
Springer
14 years 2 months ago
Recognition and Tracking of the Members of a Moving Human Body
We present a method to solve the human silhouette tracking problem using 18 major human points. We used: a simple 2D model for the human silhouette, a linear prediction technique f...
Costas Panagiotakis, Georgios Tziritas