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TOG
2002
141views more  TOG 2002»
15 years 2 months ago
Geometry images
Surface geometry is often modeled with irregular triangle meshes. The process of remeshing refers to approximating such geometry using a mesh with (semi)-regular connectivity, whi...
Xianfeng Gu, Steven J. Gortler, Hugues Hoppe
SI3D
2005
ACM
15 years 8 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
TVCG
2012
218views Hardware» more  TVCG 2012»
13 years 5 months ago
Flow-Based Local Optimization for Image-to-Geometry Projection
—The projection of a photographic dataset on a 3D model is a robust and widely applicable way to acquire appearance information of an object. The first step of this procedure is...
Matteo Dellepiane, Ricardo Marroquim, Marco Callie...
CGA
2008
15 years 2 months ago
Subsurface Texture Mapping
Guillaume François, Sumanta N. Pattanaik, K...
VISUALIZATION
1996
IEEE
15 years 7 months ago
Visualization of Complex Models Using Dynamic Texture-based Simplification
We are investigating methods for simplifying complex models for interactive visualizations using texture-based representations. This paper presents a simplification method which d...
Daniel G. Aliaga