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TOG
2002
141views more  TOG 2002»
13 years 7 months ago
Geometry images
Surface geometry is often modeled with irregular triangle meshes. The process of remeshing refers to approximating such geometry using a mesh with (semi)-regular connectivity, whi...
Xianfeng Gu, Steven J. Gortler, Hugues Hoppe
SI3D
2005
ACM
14 years 1 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
TVCG
2012
218views Hardware» more  TVCG 2012»
11 years 10 months ago
Flow-Based Local Optimization for Image-to-Geometry Projection
—The projection of a photographic dataset on a 3D model is a robust and widely applicable way to acquire appearance information of an object. The first step of this procedure is...
Matteo Dellepiane, Ricardo Marroquim, Marco Callie...
CGA
2008
13 years 8 months ago
Subsurface Texture Mapping
Guillaume François, Sumanta N. Pattanaik, K...
VISUALIZATION
1996
IEEE
14 years 21 hour ago
Visualization of Complex Models Using Dynamic Texture-based Simplification
We are investigating methods for simplifying complex models for interactive visualizations using texture-based representations. This paper presents a simplification method which d...
Daniel G. Aliaga