Patterns on real-world objects are often due to variations in geometry across the surface. Height fields and other common parametric methods cannot synthesize many forms of geomet...
In the present study, an efficient strategy for retrieving texture images from large texture databases is introduced and studied within a distributional-statistical framework. Our...
Vasileios K. Pothos, Christos Theoharatos, George ...
This paper presents a statistical model for textures that uses a non-negative decomposition on a set of local atoms learned from an exemplar. This model is described by the varianc...
This work is motivated by the desire of exploiting for 3D registration purposes the photometric information current range cameras typically associate to range data. Automatic pair...
Nicola Brusco, Marco Andreetto, Andrea Giorgi, Gui...
We propose the use of textured splats as the basic display primitives for an open surface fire model. The high-detail textures help to achieve a smooth boundary of the fire and ...
Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufm...