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VMV
2004
80views Visualization» more  VMV 2004»
13 years 9 months ago
Memory Efficient Billboard Clouds for BTF Textured Objects
Efficiently rendering highly structured models distant from the viewer constitutes a difficult task since the geometric complexity has to be reduced extremely while simultaneously...
Jan Meseth, Reinhard Klein
ICIP
2007
IEEE
14 years 2 months ago
Spatio-Temporal Registration Techniques for Relightable 3D Video
By jointly applying a model-based marker-less motion capture approach and multi-view texture generation 3D Videos of human actors can be reconstructed from multi-view video stream...
Naveed Ahmed, Christian Theobalt, Marcus A. Magnor...
VC
2008
100views more  VC 2008»
13 years 6 months ago
GPU-based rendering for deformable translucent objects
Abstract In this paper we introduce an approximate image-space approach for real-time rendering of deformable translucent models by flattening the geometry and lighting information...
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng ...
CVPR
1999
IEEE
14 years 10 months ago
Face Recognition Using Shape and Texture
We introduce in this paper a new face coding and recognition method which employs the Enhanced FLD (Fisher Linear Discrimimant) Model (EFM)on integrated shape (vector) and texture...
Chengjun Liu, Harry Wechsler
CVPR
2007
IEEE
14 years 10 months ago
Texture-Preserving Shadow Removal in Color Images Containing Curved Surfaces
Several approaches to shadow removal in color images have been introduced in recent years. Yet these methods fail in removing shadows that are cast on curved surfaces, as well as ...
Eli Arbel, Hagit Hel-Or