Abstract. Reprojection of texture issued from cameras on a mesh estimated from multi-view reconstruction is often the last stage of the pipeline, used for rendering, visualization,...
Abstract. This paper presents how the image-based rendering technique of viewdependent texture-mapping (VDTM) can be efficiently implemented using projective texture mapping, a fea...
Abstract Three-dimensional (3D) building model is one of the most important components in a cyber city implementation and application. This study developed an effective and highly ...
Synthesis of textures is a very popular and active area of research; the applications and the areas of interest are various and significant. In the last years, much work has been ...
This paper addresses the problem of camera selfcalibration, bundle adjustment and 3D reconstruction from line segments in two images of poorly-textured indoor scenes. First, we ge...
Herbert Bay, Andreas Ess, Alexander Neubeck, Luc J...