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VISUALIZATION
1998
IEEE
14 years 9 days ago
A general method for preserving attribute values on simplified meshes
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A less studied problem is how to preserve on a simplified mesh the detail (e.g. co...
Paolo Cignoni, Claudio Montani, Roberto Scopigno, ...
VRCAI
2004
ACM
14 years 1 months ago
Determining text readability over textured backgrounds in augmented reality systems
This paper concerns the application of pattern classification techniques to the domain of augmented reality. In many augmented reality applications, one of the ways in which info...
Alex Leykin, Mihran Tuceryan
IISWC
2006
IEEE
14 years 2 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
ECCV
1992
Springer
14 years 4 days ago
Shape from Texture for Smooth Curved Surfaces
Projective distortion of surface texture observed in a perspective image can provide direct information about the shape of the underlying surface. Previous theories have generally...
Jonas Gårding
ECCV
2006
Springer
13 years 11 months ago
Segmenting Dynamic Textures with Ising Descriptors, ARX Models and Level Sets
Abstract. We present a new algorithm for segmenting a scene consisting of multiple moving dynamic textures. We model the spatial statistics of a dynamic texture with a set of secon...
Atiyeh Ghoreyshi, René Vidal