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JUCS
2010
119views more  JUCS 2010»
13 years 6 months ago
On Succinct Representations of Textured Surfaces by Weighted Finite Automata
: Generalized finite automata with weights for states and transitions have been successfully applied to image generation for more than a decade now. Bilevel images (black and whit...
Jürgen Albert, German Tischler
ICCV
2003
IEEE
14 years 10 months ago
Mean Shift Based Clustering in High Dimensions: A Texture Classification Example
Feature space analysis is the main module in many computer vision tasks. The most popular technique, k-means clustering, however, has two inherent limitations: the clusters are co...
Bogdan Georgescu, Ilan Shimshoni, Peter Meer
WACV
2008
IEEE
14 years 2 months ago
Iris Extraction Based on Intensity Gradient and Texture Difference
Biometrics has become more and more important in security applications. In comparison with many other biometric features, iris recognition has very high recognition accuracy. Succ...
Guodong Guo, Michael J. Jones
GRAPHICSINTERFACE
2008
13 years 9 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
ISCA
1998
IEEE
145views Hardware» more  ISCA 1998»
14 years 11 days ago
Multi-Level Texture Caching for 3D Graphics Hardware
Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Michael Cox, Narendra Bhandri, Michael Shantz