This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
The analysis of texture is an important subroutine in application areas as diverse as biology, medicine, robotics, and forensic science. While the last three decades have seen ext...
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Nowadays, direct volume rendering via 3D textures has positioned itself as an efficient tool for the display and visual analysis of volumetric scalar fields. It is commonly acce...
This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid mot...
Mark J. Harris, William V. Baxter, Thorsten Scheue...