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WSCG
2001
92views more  WSCG 2001»
13 years 9 months ago
Pre-processing of Car Geometry Data for Crash Simulation and Visualization
In this paper we focus on a visualization tool for car crash simulations. By means of some examples we show how various data pre-processing features can facilitate the engineer�...
Norbert Frisch, Dirc Rose, Ove Sommer, Thomas Ertl
CVPR
2012
IEEE
11 years 11 months ago
Synthesizing oil painting surface geometry from a single photograph
We present an approach to synthesize the subtle 3D relief and texture of oil painting brush strokes from a single photograph. This task is unique from traditional synthesize algor...
Wei Luo, Zheng Lu, Xiaogang Wang, Ying-Qing Xu, Mo...
COMPGEOM
1999
ACM
14 years 23 days ago
The Video "Geodesics and Waves"
The video Geodesics and Waves introduces the concepts of straightest geodesics and geodesic flow on polyhedral surfaces. It is the third in a series of videos presenting research ...
Konrad Polthier, Markus Schmies, Martin Steffens, ...
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
14 years 1 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
3DPVT
2004
IEEE
126views Visualization» more  3DPVT 2004»
14 years 6 days ago
Helmholtz Stereopsis on Rough and Strongly Textured Surfaces
Helmholtz Stereopsis (HS) has recently been explored as a promising technique for capturing shape of objects with unknown reflectance. So far, it has been widely applied to object...
Jean-Yves Guillemaut, Ondrej Drbohlav, Radim S&aac...