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CG
1998
Springer
13 years 8 months ago
Rendering of multiresolution models with texture
State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geomet...
Andreas Schilling, Reinhard Klein
DPHOTO
2009
126views Hardware» more  DPHOTO 2009»
13 years 6 months ago
Measuring texture sharpness of a digital camera
A method for evaluating texture quality as shot by a camera is presented. It is shown that usual sharpness measurements are not completely satisfying for this task. A new target b...
Frédéric Cao, Frederic Guichard, Her...
SIBGRAPI
2008
IEEE
14 years 2 months ago
PCA-Based 3D Face Photography
This paper presents a 3D face photography system based on a small set of training facial range images. The training set is composed by 2D texture and 3D range images (i.e. geometr...
Jesus P. Mena-Chalco, Ives Macedo, Luiz Velho, Rob...
CGI
2000
IEEE
14 years 26 days ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
CGF
2005
204views more  CGF 2005»
13 years 8 months ago
BRDF and geometry capture from extended inhomogeneous samples using flash photography
We present a technique which allows capture of 3D surface geometry and a useful class of BRDFs using extremely simple equipment. A standard digital camera with an attached flash s...
James A. Paterson, David Claus, Andrew W. Fitzgibb...