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SI3D
2010
ACM
14 years 22 days ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher
CGF
1999
81views more  CGF 1999»
13 years 7 months ago
Multi-layered impostors for accelerated rendering
This paper describes the successful combination of pre-generated and dynamically updated image-based representations to accelerate the visualization of complex virtual environment...
Xavier Décoret, François X. Sillion,...
CVPR
2006
IEEE
14 years 1 months ago
Particle Video: Long-Range Motion Estimation using Point Trajectories
This paper describes a new approach to motion estimation in video. We represent video motion using a set of particles. Each particle is an image point sample with a longduration t...
Peter Sand, Seth J. Teller
VRML
2006
ACM
14 years 1 months ago
Function-based shape modeling and visualization in X3D
In this paper, a function-based extension of Extensible 3D (X3D) is proposed. The extension allows authors to use analytical functions to define geometry, color, 3D texture as wel...
Qi Liu, Alexei Sourin
JGTOOLS
2006
111views more  JGTOOLS 2006»
13 years 7 months ago
Stochastic Billboard Clouds for Interactive Foliage Rendering
We render tree foliage levels of detail (LODs) using a new adaptation of billboard clouds. Our contributions are a simple and efficient billboard cloud creation algorithm designed...
J. Dylan Lacewell, David Edwards, Peter Shirley, W...