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» Geometry and Texture Recovery of Scenes of Large Scale
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VISUALIZATION
2003
IEEE
14 years 28 days ago
Producing High Quality Visualizations of Large-Scale Simulations
This paper describes the work of a team of researchers in computer graphics, geometric computing, and civil engineering to produce a visualization of the September 2001 attack on ...
Voicu Popescu, Chris Hoffmann, Sami Kilic, Mete So...
ICVGIP
2008
13 years 9 months ago
Object Category Recognition with Projected Texture
Recognition of object categories from their images is extremely challenging due to the large intra-class variations, and variations in pose, illumination and scale, in addition to...
Avinash Sharma, Anoop M. Namboodiri
ICPR
2008
IEEE
14 years 2 months ago
Epipolar geometry and log-polar transform in wide baseline stereo matching
This paper presents an interesting observation that epipolar geometry and log–polar transform can be naturally combined by setting the center of the log–polar transform into t...
Kimmo Palander, Sami S. Brandt
ICMCS
1999
IEEE
117views Multimedia» more  ICMCS 1999»
13 years 12 months ago
VHS to VRML: 3D Graphical Models from Video Sequences
Abstract-- We describe a method to completely automatically recover 3D scene structure together with a camera for each frame from a sequence of images acquired by an unknown camera...
Andrew Zisserman, Andrew W. Fitzgibbon, Geoffrey C...
RT
1998
Springer
13 years 12 months ago
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping
Abstract. This paper presents how the image-based rendering technique of viewdependent texture-mapping (VDTM) can be efficiently implemented using projective texture mapping, a fea...
Paul E. Debevec, Yizhou Yu, George Borshukov