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VIS
2009
IEEE
304views Visualization» more  VIS 2009»
14 years 10 months ago
GL4D: A GPU-based Architecture for Interactive 4D Visualization
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...
CVPR
2012
IEEE
11 years 11 months ago
What is optimized in tight convex relaxations for multi-label problems?
In this work we present a unified view on Markov random fields and recently proposed continuous tight convex relaxations for multi-label assignment in the image plane. These rel...
Christopher Zach, Christian Hane, Marc Pollefeys
TVCG
2011
121views more  TVCG 2011»
13 years 4 months ago
GPU-Assisted Computation of Centroidal Voronoi Tessellation
—Centroidal Voronoi tessellations (CVT) are widely used in computational science and engineering. The most commonly used method is Lloyd’s method, and recently the L-BFGS metho...
Guodong Rong, Yang Liu, Wenping Wang, Xiaotian Yin...
IMR
2004
Springer
14 years 2 months ago
Reliable Isotropic Tetrahedral Mesh Generation Based on an Advancing Front Method
In this paper, we propose a robust isotropic tetrahedral mesh generation method. An advancing front method is employed to control local mesh density and to easily preserve the ori...
Yasushi Ito, Alan M. Shih, Bharat K. Soni
VISUALIZATION
2002
IEEE
14 years 1 months ago
Fast Visualization of Plane-Like Structures in Voxel Data
We present a robust, noise-resistant criterion characterizing planelike skeletons in binary voxel objects. It is based on a distance map and the geodesic distance along the object...
Steffen Prohaska, Hans-Christian Hege