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RT
2004
Springer
14 years 1 months ago
Real-time appearance preserving out-of-core rendering with shadows
Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging tas...
Michael Guthe, Pavel Borodin, Ákos Bal&aacu...
APGV
2007
ACM
130views Visualization» more  APGV 2007»
13 years 11 months ago
A perceptual approach to trimming unstructured lumigraphs
We present a novel perceptual method to reduce the visual redundancy of unstructured lumigraphs, an image based representation designed for interactive rendering. We combine featu...
Yann Morvan, Carol O'Sullivan
ECCV
2006
Springer
13 years 11 months ago
Accurate Measurement of Cartilage Morphology Using a 3D Laser Scanner
We describe a method to accurately assess articular cartilage morphology using the three-dimensional laser scanning technology. Traditional methods to obtain ground truth for valid...
Nhon H. Trinh, Jonathan Lester, Braden C. Fleming,...
CGF
2010
199views more  CGF 2010»
13 years 6 months ago
Time-of-Flight Cameras in Computer Graphics
A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture re...
Andreas Kolb, Erhardt Barth, Reinhard Koch, Rasmus...
ICCV
2011
IEEE
12 years 7 months ago
Informative Feature Selection for Object Recognition via Sparse PCA
Bag-of-words (BoW) methods are a popular class of object recognition methods that use image features (e.g., SIFT) to form visual dictionaries and subsequent histogram vectors to r...
Nikhil Naikal, Allen Y. Yang, S. Shankar Sastry