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VIS
2003
IEEE
145views Visualization» more  VIS 2003»
14 years 8 months ago
Signed Distance Transform Using Graphics Hardware
This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-di...
Christian Sigg, Markus H. Gross, Ronald Peikert
NPAR
2010
ACM
14 years 19 days ago
Vector fluid: a vector graphics depiction of surface flow
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
Ryoichi Ando, Reiji Tsuruno
SIGGRAPH
1999
ACM
13 years 12 months ago
Multiresolution Mesh Morphing
We present a new method for user controlled morphing of two homeomorphic triangle meshes of arbitrary topology. In particular we focus on the problem of establishing a corresponde...
Aaron W. F. Lee, David P. Dobkin, Wim Sweldens, Pe...
AVI
2008
13 years 10 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
CVPR
2009
IEEE
1524views Computer Vision» more  CVPR 2009»
15 years 2 months ago
3D Pose Estimation and Segmentation using Specular Cues
We present a system for fast model-based segmentation and 3D pose estimation of specular objects using appearance based specular features. We use observed (a) specular reflection...
Ju Yong Chang, Ramesh Raskar, Amit K. Agrawal