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ICCV
2007
IEEE
14 years 9 months ago
Geometric Integrability and Consistency of 3D Point Clouds
Numerous applications processing 3D point data will gain from the ability to estimate reliably normals and differential geometric properties. Normal estimates are notoriously nois...
George Kamberov, Gerda Kamberova
IEEECGIV
2005
IEEE
14 years 1 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
RECOMB
2004
Springer
14 years 8 months ago
Mining protein family specific residue packing patterns from protein structure graphs
Finding recurring residue packing patterns, or spatial motifs, that characterize protein structural families is an important problem in bioinformatics. To this end, we apply a nov...
Jun Huan, Wei Wang 0010, Deepak Bandyopadhyay, Jac...
ICPR
2008
IEEE
14 years 2 months ago
Semi-supervised learning by locally linear embedding in kernel space
Graph based semi-supervised learning methods (SSL) implicitly assume that the intrinsic geometry of the data points can be fully specified by an Euclidean distance based local ne...
Rujie Liu, Yuehong Wang, Takayuki Baba, Daiki Masu...
COMPGEOM
1996
ACM
13 years 12 months ago
Convex Drawings of Graphs in Two and Three Dimensions (Preliminary Version)
We provideO(n)-timealgorithmsfor constructingthe following types of drawings of n-vertex 3-connectedplanar graphs: 2D convex grid drawings with (3n) (3n=2) area under the edge L1-...
Marek Chrobak, Michael T. Goodrich, Roberto Tamass...