We propose a linear in time and easy-to-implement algorithm that robustly decomposes a digital curve into convex and concave parts. This algorithm is based on classical tools in d...
We consider two variants of the well-known “sailor in the fog” puzzle. The first version (the “asteroid surveying” problem) is set in three dimensions and asks for the sh...
Timothy M. Chan, Alexander Golynski, Alejandro L&o...
When working on fitting leaf surfaces for use with virtual plant models [Room et al. 1996] we encountered the unsatisfactory situation of receiving a smooth surface model that is...
In this paper, we present an image editing tool that allows the user to deform images using a sketch-based interface. The user simply sketches a set of source curves in the input ...
Corners and curves are important image features in many vision-based applications. Corners are usually more stable and easier to match than curves,while curves contain richer info...