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SIGGRAPH
1994
ACM
13 years 11 months ago
Using particles to sample and control implicit surfaces
We present a new particle-based approach to sampling and controlling implicit surfaces. A simple constraint locks a set of particles onto a surface while the particles and the sur...
Andrew P. Witkin, Paul S. Heckbert
SIGGRAPH
1994
ACM
13 years 11 months ago
The RADIANCE lighting simulation and rendering system
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with...
Gregory J. Ward
GMP
2010
IEEE
195views Solid Modeling» more  GMP 2010»
13 years 11 months ago
Construction of Minimal Catmull-Clark's Subdivision Surfaces with Given Boundaries
Minimal surface is an important class of surfaces. They are widely used in the areas such as architecture, art and natural science etc.. On the other hand, subdivision technology h...
Qing Pan, Guoliang Xu
SIGGRAPH
2000
ACM
13 years 11 months ago
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observ...
John P. Lewis, Matt Cordner, Nickson Fong
VISUALIZATION
1997
IEEE
13 years 11 months ago
Controlled simplification of genus for polygonal models
Genus-reducing simplifications are important in constructing multiresolution hierarchies for level-of-detail-based rendering, especially for datasets that have several relatively ...
Jihad El-Sana, Amitabh Varshney