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» Gesture, Gaze, and Ground
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CSCW
2007
ACM
13 years 9 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
AAMAS
1999
Springer
13 years 9 months ago
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
: Although avatars may resemble communicative interface agents, they have for the most part not profited from recent research into autonomous embodied conversational systems. In pa...
Justine Cassell, Hannes Högni Vilhjálm...
TVCG
2011
144views more  TVCG 2011»
13 years 4 months ago
An Immersive Virtual Peer for Studying Social Influences on Child Cyclists' Road-Crossing Behavior
—The goal of our work is to develop a programmatically controlled peer to bicycle with a human subject for the purpose of studying how social interactions influence road-crossing...
Sabarish Babu, Timofey Grechkin, Benjamin Chihak, ...
ICIAP
2003
ACM
14 years 10 months ago
Olympus: an ambient intelligence architecture on the verge of reality
This paper presents Olympus, a modular processing architecture for a distributed ambient intelligence. The system is aimed at detailed reporting of people wandering and gesturing ...
F. Bertamini, Roberto Brunelli, Oswald Lanz, A. Ro...
ICMI
2004
Springer
196views Biometrics» more  ICMI 2004»
14 years 3 months ago
Evaluation of spoken multimodal conversation
Spoken multimodal dialogue systems in which users address faceonly or embodied interface agents have been gaining ground in research for some time. Although most systems are still...
Niels Ole Bernsen, Laila Dybkjær