Sciweavers

72 search results - page 7 / 15
» Gesture Components for Natural Interaction with In-Car Devic...
Sort
View
GRAPHITE
2004
ACM
14 years 1 months ago
FingARtips: gesture based direct manipulation in Augmented Reality
This paper presents a technique for natural, fingertip-based interaction with virtual objects in Augmented Reality (AR) environments. We use image processing software and finger- ...
Volkert Buchmann, Stephen Violich, Mark Billinghur...
CHI
2003
ACM
14 years 8 months ago
FantasyA and SenToy
FantasyA is a role-playing game where emotions are part of the game logic. SenToy is a tangible interface device [2], used to influence emotional behaviour in FantasyA. Players in...
Adrian Bullock, Ana Paiva, Kristina Höök...
AVI
2008
13 years 10 months ago
The in-context slider: a fluid interface component for visualization and adjustment of values while authoring
As information environments grow in complexity, we yearn for simple interfaces that streamline human cognition and effort. Users need to perform complex operations on thousands of...
Andrew Webb, Andruid Kerne
KI
2010
Springer
13 years 6 months ago
Towards High-Level Human Activity Recognition through Computer Vision and Temporal Logic
Most approaches to the visual perception of humans do not include high-level activity recognitition. This paper presents a system that fuses and interprets the outputs of several c...
Joris Ijsselmuiden, Rainer Stiefelhagen
IUI
2010
ACM
14 years 5 months ago
Usage patterns and latent semantic analyses for task goal inference of multimodal user interactions
This paper describes our work in usage pattern analysis and development of a latent semantic analysis framework for interpreting multimodal user input consisting speech and pen ge...
Pui-Yu Hui, Wai Kit Lo, Helen M. Meng