Classification methods from statistical pattern recognition, neural nets, and machine learning were applied to four real-world data sets. Each of these data sets has been previous...
This work presents a piecewise linear approximation to non-linear Point Distribution Models for modelling the human hand. The work utilises the natural segmentation of shape space...
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Abstract. This paper presents a technical approach for temporal symbol integration aimed to be generally applicable in unimodal and multimodal user interfaces. It draws its strengt...
In the past decade or so, subspace methods have been largely used in face recognition ? generally with quite success. Subspace approaches, however, generally assume the training d...