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CGVR
2006
13 years 9 months ago
Software and Methods for Motion Capture and Tracking in Animation
ended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable ges...
Joan V. Condell, George Moore, John Moore
MSE
2002
IEEE
109views Hardware» more  MSE 2002»
14 years 18 days ago
Engineering a Realistic Real-Time Conducting System for the Audio/Video Rendering of a Real Orchestra
This paper describes the first multimedia system that allows users to conduct a realistic electronic orchestra. Users control tempo, dynamics, and instrument emphasis of the orch...
Jan O. Borchers, Wolfgang Samminger, Max Mühl...
JMM2
2007
92views more  JMM2 2007»
13 years 7 months ago
Camera Control and Multimedia Interaction using Individual Object Recognition
Abstract— Currently, most of the automated, computervision assisted camera control policies are based on human events, such as the speaker gesture and position changes. In additi...
Richard Y. D. Xu, Jesse S. Jin
HCI
2011
12 years 11 months ago
Body Buddies: Social Signaling through Puppeteering
While virtual worlds have evolved to provide a good medium for social communication, they are very primitive in their social and affective communication design. The social communic...
Magy Seif El-Nasr, Katherine Isbister, Jeffery Ven...
NIME
2004
Springer
105views Music» more  NIME 2004»
14 years 1 months ago
The Slidepipe: A Timeline-Based Controller for Real-Time Sample Manipulation
When working with sample-based media, a performer is managing timelines, loop points, sample parameters and effects parameters. The Slidepipe is a performance controller that give...
Mark Argo