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» Getting Personal with Computers: How to Design Personalities...
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DEXAW
2004
IEEE
101views Database» more  DEXAW 2004»
13 years 11 months ago
Self-Organisation in Agent-Based Mobile Computing
This paper describes two self-optimisation techniques that have been employed in the design of two exemplar agent-based mobile computing systems, namely Gullivers Genie and the Ag...
Rem W. Collier, Michael J. O'Grady, Gregory M. P. ...
IVA
2009
Springer
14 years 5 days ago
Turn Management or Impression Management?
We look at how some basic choices in the management of turns influence the impression that people get from an agent. We look at scales concerning personality, emotion and interper...
Mark ter Maat, Dirk Heylen
ATAL
2006
Springer
13 years 11 months ago
Deploying a personalized time management agent
We report on our ongoing practical experience in designing, implementing, and deploying PTIME, a personalized agent for time management and meeting scheduling in an open, multi-ag...
Pauline Berry, Bart Peintner, Ken Conley, Melinda ...
CASCON
1996
109views Education» more  CASCON 1996»
13 years 9 months ago
A system for the seamless integration of personal messages using agents developed on a lotus notes platform
We introduce a seamless messaging system for the management of personal messages. The aim of it is to intercept, filter, interpret, and deliver multi-modal messages (voice, fax, a...
Ramiro Liscano, Roger Impey, Paul Gordon, Suhayya ...
IWEC
2010
13 years 9 months ago
Explorations in Player Motivations: Virtual Agents
Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example...
Barbaros Bostan