This paper describes two self-optimisation techniques that have been employed in the design of two exemplar agent-based mobile computing systems, namely Gullivers Genie and the Ag...
Rem W. Collier, Michael J. O'Grady, Gregory M. P. ...
We look at how some basic choices in the management of turns influence the impression that people get from an agent. We look at scales concerning personality, emotion and interper...
We report on our ongoing practical experience in designing, implementing, and deploying PTIME, a personalized agent for time management and meeting scheduling in an open, multi-ag...
Pauline Berry, Bart Peintner, Ken Conley, Melinda ...
We introduce a seamless messaging system for the management of personal messages. The aim of it is to intercept, filter, interpret, and deliver multi-modal messages (voice, fax, a...
Ramiro Liscano, Roger Impey, Paul Gordon, Suhayya ...
Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example...